The best charm for each creature of your hunt
Add your character, pick (or import) the hunt and the tool computes the optimal charm combination — one per creature, none repeated — showing the expected damage of each proc. Everything is saved in your browser, no sign-up.
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How the tool picks the charm for each creature
Each offensive charm can be equipped only once. So it is not enough to look at the best charm in isolation: the payoff depends on which creatures appear in the hunt and in what proportion. The tool computes the expected damage of every charm on every creature, factors in the proc chance of the level you marked and how many of each creature there are, and solves the best possible distribution — one charm per creature, none repeated. When two charms tie, it shows the equivalent alternatives so you keep flexibility.
The offensive charms and their elements
The seven elemental charms deal 5% of the creature's HP, adjusted by its sensitivity to that element (for example, a 112% weakness becomes 5.6% of HP). Overpower and Overflux are different: their damage comes from your character, not the creature — which is why the tool asks for the max HP and mana of every character you add.
| Charm | Element | How the damage is calculated |
|---|---|---|
| Physical | 5% of the creature's HP, adjusted by its physical-damage sensitivity. | |
| Fire | 5% of the creature's HP, adjusted by its fire sensitivity. | |
| Earth | 5% of the creature's HP, adjusted by its earth sensitivity. | |
| Ice | 5% of the creature's HP, adjusted by its ice sensitivity. | |
| Energy | 5% of the creature's HP, adjusted by its energy sensitivity. | |
| Death | 5% of the creature's HP, adjusted by its death sensitivity. | |
| Holy | 5% of the creature's HP, adjusted by its holy sensitivity. | |
| Your character | 5% of YOUR max HP, capped at 8% of the creature's HP. | |
| Your character | 2.5% of YOUR max mana, capped at 8% of the creature's HP. |
Sensitivity: 100% = normal damage, above 100% = weakness (more damage), below = resistance, and immune means the charm deals no damage to that creature.
Overpower and Overflux: why they depend on the character
Because Overpower deals 5% of your HP and Overflux 2.5% of your mana, they shine on vocations with high stats: an Elite Knight with lots of HP usually gets great value from Overpower, while a Master Sorcerer or Elder Druid with plenty of mana favors Overflux. Both are capped at 8% of the creature's HP, so on very low-HP creatures the gain is limited. That is why it pays to add each character with real HP and mana: the optimal combination changes with the vocation.
Levels and proc chance
A charm does not proc on every hit — it has a chance per attack that grows with the level:
Level 1 — 5%
Procs on average every 20 hits. Good to start with.
Level 2 — 10%
Doubles the proc frequency compared to level 1.
Level 3 — 11%
The current cap on proc chance per hit.
The tool's ranking uses expected damage — the proc damage multiplied by the level's chance. So a charm that deals less per proc but procs more often can beat another on the total, and the math reflects exactly the level you marked for each charm you own.
How to use it in 3 steps
1. Add the character
Name, vocation, max HP and mana. Mark the charms you own and each one's level.
2. Pick or import the hunt
Select a hunt from the library or paste the Tibia "Killed Monsters" list — HP and weaknesses come from TibiaWiki.
3. See the combination
The tool shows the best charm for each creature, the damage per proc and the equivalent alternatives.
Tips to get the most out of it
- Prioritize leveling the elemental charms that match the most common weaknesses of your usual hunts.
- On hunts with very high-HP creatures, elemental charms pay more (5% of a big number); on low-HP creatures, Overpower/Overflux tend to become competitive.
- Add one character per vocation you play: the best charm combination changes with HP and mana.
- Use the hunt library to compare elemental weaknesses before deciding where to go.
Frequently asked questions
Does the tool repeat a charm across creatures?
No. Each charm can be equipped only once, so the combination uses at most one charm per creature, none repeated in the hunt.
Do I need an account?
No. Your characters and charms are saved automatically in your browser for next time.
Can I import my own hunt?
Yes. Paste the Tibia "Killed Monsters" list and the tool identifies each creature, pulling HP and weaknesses from TibiaWiki.
Is it free?
Yes, the tool is completely free.