Drillworm Cave
Creatures, HP, ratio and elemental weaknesses of the Drillworm Cave hunt in Tibia. Find the best charm for each creature.
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| Creature | HP | % total | Physical | Poison | Fire | Death | Energy | Holy | Ice |
|---|---|---|---|---|---|---|---|---|---|
Carrion Worm |
145 | 16.7% | 100% | 80% | 105% | 100% | 90% | 100% | 105% |
Drillworm |
1,500 | 16.7% | 100% | immune | 105% | 85% | 85% | 85% | 84% |
Earth Elemental |
650 | 16.7% | 65% | immune | 125% | 60% | immune | 50% | 95% |
Giant Spider |
1,300 | 16.7% | 100% | immune | 110% | 100% | 80% | 100% | 80% |
Stone Golem |
270 | 16.7% | 90% | immune | 80% | 80% | 85% | 100% | 110% |
Wyvern |
795 | 16.7% | 100% | immune | 100% | 100% | 80% | 100% | 90% |
Sensitivity: 100% = normal, above = weakness (more damage), below = resistance, immune = 0.
Best charms for Drillworm Cave
The Drillworm Cave hunt features 6 creatures, 6 spawns in total. The toughest is Drillworm, with 1,500 HP. The most common creature is Carrion Worm.
Which charm to use on each creature
- Carrion Worm โ use Enflame (weak to Fire: 105%)
- Drillworm โ use Enflame (weak to Fire: 105%)
- Earth Elemental โ use Enflame (weak to Fire: 125%)
- Giant Spider โ use Enflame (weak to Fire: 110%)
- Stone Golem โ use Freeze (weak to Ice: 110%)
- No notable elemental weakness: Wyvern. On these creatures any elemental charm deals the standard 5% of their health; Overpower and Overflux may do better depending on your character's health and mana.
Hunt priority: the most recommended charm here is Enflame, the best pick on 4 creature(s). Watch out for immunities: Drillworm (Poison); Earth Elemental (Poison, Energy); Giant Spider (Poison); Stone Golem (Poison); Wyvern (Poison).
The recommendation above looks at each creature's elemental weakness on its own. The final optimal combination โ one charm per creature, none repeated โ also depends on which charms you own and on your character's health and mana.
Which charm to use on each creature of this hunt?
Add your character and see the optimal combination โ one charm per creature.
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