Wild Life Raid - Oramond
Creatures, HP, ratio and elemental weaknesses of the Wild Life Raid - Oramond hunt in Tibia. Find the best charm for each creature.
| Creature | HP | % total | Physical | Poison | Fire | Death | Energy | Holy | Ice |
|---|---|---|---|---|---|---|---|---|---|
Behemoth |
4,000 | 16.7% | 90% | 20% | 70% | 105% | 90% | 70% | 110% |
Devourer |
1,900 | 16.7% | 100% | immune | 100% | 90% | 105% | 100% | 85% |
Drillworm |
1,500 | 16.7% | 100% | immune | 105% | 85% | 85% | 85% | 84% |
Elder Wyrm |
2,700 | 16.7% | 100% | 25% | 90% | 100% | immune | 100% | 100% |
Glooth Anemone |
2,400 | 16.7% | 100% | immune | 105% | 65% | 90% | 100% | 100% |
Wyrm |
1,825 | 16.7% | 100% | 25% | 80% | 105% | immune | 100% | 105% |
Sensitivity: 100% = normal, above = weakness (more damage), below = resistance, immune = 0.
Which charm to use on each creature of this hunt?
Add your character and see the optimal combination — one charm per creature.
Open Wild Life Raid - Oramond in the tool




